Morrowind guilds and factions
Contents:
Factions added in Tribunal and Bloodmoon
Factions' attitude towards each other
See also: Morrowind faction ranks
Quests that you complete, your reputations and prestige, attitude of other game characters towards you and many other things depend on what factions you join. That's why choice of factions is nearly as important as initial character setting up.
Original game factions
Faction |
Favored |
Favored |
Notes |
1. Ashlanders |
Endurance |
Marksman |
Joined automatically during the main quest |
2. Blades |
Intelligence |
Speechcraft |
Joined automatically during the main quest |
3. Camonna Tong |
Strength |
Marksman |
Not joinable |
4. Census and Excise |
Intelligence |
Speechcraft |
Not joinable and only a few related quests. |
5. Clan Aundae |
Willpower |
Acrobatics |
Vampire clan, Joinable if you are a vampire |
6. Clan Berne |
Willpower |
Marksman |
Vampire clan, Joinable if you are a vampire |
7. Clan Quarra |
Strength |
Hand-to-Hand |
Vampire clan, Joinable if you are a vampire |
8. Fighters Guild |
Strength |
Axe |
Joinable |
9. Hlaalu |
Speed |
Speechcraft |
Joinable, Great House. Best for thieves, traders, agents etc. |
10. Imperial Cult |
Personality |
Speechcraft |
Joinable |
11. Imperial Knights |
Endurance |
Athletics |
Not Joinable |
12. Imperial Legion |
Endurance |
Athletics |
Joinable. Good Legion armor as quest rewards. |
13. Mages Guild |
Intelligence |
Alchemy |
Joinable |
14. Morag Tong |
Speed |
Marksman |
Joinable, though only Dunmer accepted |
15. Nerevarine |
Personality |
Speechcraft |
Hidden from the Character but joined automatically during the main quest. |
16. Redoran |
Endurance |
Athletics |
Joinable, Great House. Best for warrior characters. |
17. Sixth House |
None |
None |
Not Joinable |
18. Talos Cult |
None |
Athletics |
Not Joinable, found in Gnisis. No reaction settings available. |
19. Telvanni |
Willpower |
Mysticism |
Joinable, Great House. Best for mage characters. |
20. Temple |
Personality |
Unarmored |
Joinable, probably the best faction. Many unique items can be obtained through Temple quests. |
21. Thieves Guild |
Agility |
Marksman |
Joinable |
22. Twin Lamps |
Speed |
Speechcraft |
Not Joinable, related quests from Ilmeni Dren (Vivec) when you free more than 20 slaves. |
Factions added in Tribunal and Bloodmoon
Faction |
Favored attributes |
Favored skills |
Notes |
23. Dark Brotherhood |
Agility |
Marksman |
Hidden from the character, not joinable. No reaction settings available. |
24. East Empire Company |
Personality |
Speechcraft |
The only joinable faction in Solstheim |
25. Hands of Almalexia |
Strength |
Security |
Not joinable. No reaction settings available. |
26. Royal Guard |
Strength |
None |
Not joinable |
27. Skaal |
Strength |
Conjuration |
Hidden from the character, not joinable. No reaction settings available. |
Factions' attitude towards each other
The reaction values are used to calculate the disposition (based on a 0 to 100 scale) adjustment on the following formula:
Disposition Adjustment = (Reaction * fDispFactionMod ) * (fDispFactionRankBase + (FactionRank * fDispFactionRankMult))
In TES Construction Set you can not only change the disposition adjustment numbers, but also variables in the formula above. Default game settings are: fDispFactionMod = 3 ; fDispFactionRankBase = 1 ; fDispFactionRankMult = 0.5, now we get more understandable formula:
Disposition Adjustment = (Reaction * 3) * (1 + (FactionRank * 0.5))
Reaction is the value from the table, FactionRank - your rank. Disposition adjustment is what we need, it can be positive or negative depending on Reaction.
I hope no one will use this table to calculate disposition of every NPC he's going to talk to. However it is very useful in choosing what faction or great house is better to join. Numbers are quite small, but the formula above shows that actual game disposition adjustment depends on faction rank. The higher is your rank, the bigger is adjustment number.
If you joined a faction and wish to know disposition towards you, find your faction in the top row and match it with desired faction from the left column.
|
A |
B |
C |
C |
C |
C |
C |
E |
F |
H |
I |
I |
I |
M |
M |
N |
R |
R |
S |
T |
T |
T |
T |
Ashlanders |
+3 |
-1 |
-1 |
0 |
-3 |
-3 |
-3 |
-1 |
-2 |
-2 |
-1 |
0 |
-2 |
-1 |
0 |
0 |
-2 |
-1 |
-3 |
-1 |
-1 |
-2 |
0 |
Blades |
-1 |
+3 |
-2 |
0 |
-2 |
-2 |
-2 |
+2 |
0 |
0 |
+2 |
0 |
+2 |
0 |
0 |
0 |
0 |
+2 |
-3 |
0 |
-1 |
0 |
0 |
Camonna Tong |
-1 |
-2 |
+3 |
0 |
0 |
0 |
0 |
0 |
-1 |
+1 |
-1 |
0 |
-2 |
-1 |
0 |
0 |
-1 |
0 |
-1 |
0 |
-1 |
-3 |
0 |
Census and Excise |
-3 |
+2 |
-1 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Clan Aundae |
-3 |
-2 |
0 |
0 |
+3 |
-3 |
-3 |
-2 |
-2 |
-2 |
-2 |
-2 |
-2 |
-1 |
0 |
0 |
-2 |
0 |
-3 |
0 |
-3 |
-1 |
0 |
Clan Berne |
-3 |
-2 |
0 |
0 |
-3 |
+3 |
0 |
-2 |
-2 |
-2 |
-2 |
-2 |
-2 |
-1 |
0 |
0 |
-2 |
0 |
-3 |
0 |
-3 |
-1 |
0 |
Clan Quarra |
-3 |
-2 |
0 |
0 |
-3 |
-3 |
+3 |
-2 |
-2 |
-2 |
-2 |
-2 |
-2 |
-1 |
0 |
0 |
-2 |
0 |
-3 |
0 |
-3 |
-1 |
0 |
East Empire Company |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Fighters Guild |
-2 |
0 |
-1 |
0 |
-2 |
-2 |
-2 |
+1 |
+3 |
+1 |
+1 |
0 |
+2 |
+1 |
0 |
0 |
+1 |
+1 |
-3 |
0 |
-1 |
0 |
0 |
Hlaalu |
-2 |
0 |
+1 |
0 |
-2 |
-2 |
-2 |
+2 |
+1 |
+3 |
+1 |
0 |
+1 |
+1 |
0 |
0 |
-1 |
+2 |
-3 |
-1 |
+1 |
-1 |
0 |
Imperial Cult |
-1 |
+2 |
-1 |
0 |
-2 |
-2 |
-2 |
+2 |
+1 |
+1 |
+3 |
+2 |
0 |
+1 |
0 |
0 |
0 |
+2 |
-3 |
-1 |
-2 |
+1 |
0 |
Imperial Knights |
-2 |
+2 |
-1 |
0 |
-2 |
-2 |
-2 |
0 |
+1 |
+1 |
+2 |
+3 |
+2 |
+1 |
0 |
0 |
+1 |
0 |
-3 |
-1 |
-2 |
-1 |
0 |
Imperial Legion |
-2 |
+2 |
-2 |
0 |
-2 |
-2 |
-2 |
+2 |
+2 |
+1 |
+2 |
0 |
+3 |
+1 |
0 |
0 |
+1 |
+2 |
-3 |
-1 |
-1 |
-1 |
0 |
Mages Guild |
-1 |
0 |
-1 |
-1 |
-1 |
-1 |
0 |
+1 |
+1 |
+1 |
+1 |
0 |
+1 |
+3 |
0 |
0 |
-1 |
+1 |
-3 |
-3 |
-2 |
+1 |
0 |
Morag Tong |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+3 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Nerevarine |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Redoran |
-2 |
0 |
-1 |
0 |
-2 |
-2 |
-2 |
+1 |
+1 |
-1 |
0 |
0 |
+1 |
-1 |
0 |
-4 |
+3 |
-1 |
0 |
-1 |
+2 |
-1 |
0 |
Royal Guard |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
+3 |
0 |
0 |
0 |
0 |
0 |
Sixth House |
-3 |
-3 |
-1 |
0 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
-3 |
0 |
-3 |
-3 |
0 |
0 |
-3 |
0 |
+3 |
-3 |
-3 |
-3 |
0 |
Telvanni |
-1 |
0 |
0 |
0 |
-1 |
-1 |
-1 |
-1 |
0 |
-1 |
-1 |
0 |
-1 |
-3 |
0 |
0 |
-1 |
-1 |
-3 |
+3 |
-1 |
0 |
0 |
Temple |
-1 |
-1 |
0 |
0 |
-3 |
-3 |
-3 |
0 |
-1 |
+1 |
-2 |
0 |
-1 |
-2 |
0 |
-8 |
+2 |
-2 |
-3 |
-1 |
+3 |
-1 |
0 |
Thieves Guild |
-2 |
0 |
-3 |
-1 |
-1 |
-1 |
0 |
0 |
0 |
-1 |
+1 |
0 |
-1 |
+1 |
0 |
0 |
-1 |
-1 |
-3 |
0 |
-1 |
+3 |
0 |
Twin Lamps |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
-3 |
0 |
0 |
0 |
Green numbers indicate positive attitude, red - negative.
The adjustments are not always reversible. Telvanni are neutral towards Twin Lamps, but Twin Lamps hate Telvanni (for obvious reasons).
Note that all joinable factions have +3 attitude towards themselves, so when you rise up to high ranks everyone from your faction will admire you.
As you can see, Morrowind is full of antagonisms and hostility - red cells prevail. The most friendly are the three guilds (Fighters, Thieves, Mages), Imperial factions and House Hlaalu. All the others consider most factions as rivals (unless they are neutral). Telvanni, vampires, Sixth house and ashlanders dislike everyone except for themselves. Non-joinable factions are mostly neutral, as well as Morag Tong. These guys kill everyone they must kill and don't care about personal likes or dislikes.
Factions that have no reaction settings, in other words all zero, not included in the table. These are: Talos cult, Hands of Almalexia, Dark Brotherhood, Skaal.
Table based on UESP materials, statistics can be found in TES CS: Character -> Faction menu item.
Morrowind Faction Map
Map where locations of most important guilds and factions are shown.
- Fighters guild
- Mages guild
- Thieves guild
- Morag Tong
- Legion forts
- Tribunal Temples
- Imperial Cult
- Tribunal sacred places (Pilgrim's Path)
Download .tga version (650 kb)
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