Morrowind Creatures
Contents:
Outside towns life in Morrowind doesn't end; there are a lot of wild animals, humanoid, undead, magical and even mechanical creatures.
On this page I tried to systematize all these creatures, with the exception of named and diseased ones. Tribunal gods are also referred to as "creatures" in TES Construction Set, but they are more like NPCs. I've added them to a separate table in the end of this page.
Only animals can be diseased or blighted, and they are quite frequent in Morrowind so make sure you have cure potions or scrolls while travelling. Blighted animals are much stronger than ordinary and have about 3 times more hitpoints.
Most common creatures appear in the game randomly according to player's level, so you won't encounter powerful monsters on early levels unless you come to specific places like daedric shrines, Sixth House caves and main quest locations.
In Soul/Magic/Abilities (combined to save space) Weapons = Immune to normal weapons. Immunities/resistances/weaknesses are not shown. Attack numbers in parentheses mean that the creature is not aggressive and will not attack first.
Note: this page contains spoilers.
Morrowind Creatures
Name |
Level |
Hit Points |
Attack |
Soul/Magic/Special |
Habitat |
Description |
Wildlife |
||||||
Guar |
3 |
38 |
(1-9) |
20/No |
The guar is the dominant domesticated herd animal of Morrowind. |
|
Wild Guar |
3 |
38 |
1-9 |
20/No |
Everywhere in Vvardenfell |
The wild form of the common, domesticated Guar which is known to be aggressive. |
Alit |
3 |
30 |
1-9 |
20/No |
Everywhere in Vvardenfell |
Tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. |
Kagouti |
4 |
45 |
4-12 |
20/No |
Everywhere in Vvardenfell |
Large, aggressive, dangerous, short-tailed creature with huge tusks. |
Nix-Hound |
2 |
23 |
1-6 |
10/No |
Everywhere in Vvardenfell |
Medium-sized, aggressive pack predator. |
Mudcrab |
1 |
15 |
1-1 |
5/No |
Along the coast |
Large, edible crab found in marine, coastal, and cavern environments. |
Rat |
2 |
23 |
1-2 |
10/No |
Everywhere |
Hardy, abundant hunter-scavenger, found on the land surface and in underground environments. |
Cave Rat |
3 |
23 |
1-10 |
10/No |
Usually found in caves |
Subterranean variety of common rat, more aggressive. |
Shalk |
6 |
38 |
6-18 |
30/Firebite |
Ash wastes |
Large, moderately aggressive beetle. |
Kwama |
||||||
Kwama Forager |
2 |
23 |
1-3 |
15/No |
Everywhere in Vvardenfell |
Scouts searching for suitable locations for new colonies. |
Kwama Worker |
2 |
23 |
(1-3) |
15/No |
Egg mines |
Digs the colony's tunnels and chambers and tends the queen and the eggs. |
Kwama Warrior |
3 |
45 |
3-9 |
20/Poison |
Defends the kwama colony's tunnels and chambers. |
|
Kwama Queen |
6 |
68 |
6-18 |
30/No |
Huge, bloated kwama that produces the nest's eggs. |
|
Scrib |
1 |
8 |
(1-2) |
10/Paralysis |
Everywhere in Vvardenfell |
Late larval form of the kwama. |
Flying & Swimming |
||||||
Betty Netch |
10 |
113 |
(10-30) |
75/No |
Near the coast |
Large hovering beast, supported by internal sacks of magical vapors. |
Bull Netch |
4 |
45 |
(4-12) |
50/Poisonbloom |
Huge beast that hovers in the air, supported by internal sacks of magical vapors. |
|
Cliffracer |
4 |
45 |
3-8 |
20/No |
Everywhere in Vvardenfell |
Aggressive flying creature with a large vertical sail along its spine. |
Dreugh |
5 |
60 |
5-15 |
75/No |
In the water along the coast |
Ancient sea monsters, half-human, half-octopus in appearance. |
Slaughterfish |
2 |
23 |
1-6 |
10/No |
Aggressive creature found both in open waters and subterranean pools. |
|
Small Slaughterfish |
2 |
15 |
1-5 |
10/No |
Smaller form of common Slaughterfish. |
|
Undead |
||||||
Ancestor Ghost |
1 |
23 |
1-5 |
100/Curse/Weapons |
Ancestral tombs throughout Morrowind; can be summoned. |
Defend the tombs of clan and kin, but may also be summoned by sorcerers. |
Ancestor Guardian |
4 |
220 |
1-10 |
280/No |
Similar to Ancestor Ghosts but more powerful. |
|
Skeleton |
3 |
38 |
1-9 |
30/No |
Revenant that protects the tombs of clan. |
|
Skeleton Warrior |
7 |
80 |
7-21 |
30/No |
Armed and skilled Skeleton. |
|
Skeleton Archer |
3 |
38 |
3-9 |
30/No |
Ordinary Skeleton with bow and arrows. |
|
Skeleton Champion |
10 |
150 |
10-30 |
200/No |
Powerful Skeleton that has notable combat skills. |
|
Bonelord |
8 |
90 |
8-24 |
100/Curse,Barrier/Weapons |
Dangerous undead revenant that protects ancestral tombs. |
|
Bonewalker |
4 |
60 |
4-12 |
75/Curse/Diseased |
Ancestral revenant that guards Dunmer burial sites, and which may be summoned. |
|
Lesser Bonewalker |
3 |
45 |
1-10 |
65/Curse |
Smaller form of Bonewalker. |
|
Greater Bonewalker |
7 |
100 |
5-15 |
75/Curse/Diseased |
Larger form of Bonewalker, tough and aggressive; using dangerous curses. |
|
Daedra |
||||||
Flame Atronach |
7 |
75 |
7-21 |
105/Firebloom/Weapons |
Daedric ruins; summoned by spellcasters |
Daedric summoning associated with elemental fire. |
Storm Atronach |
15 |
200 |
15-45 |
150/Shockbloom/Weapons |
Daedric summoning associated with elemental lightning, the most powerful of all Atronachs. |
|
Frost Atronach |
9 |
105 |
9-27 |
138/Frostbloom/Weapons |
Daedric summoning associated with elemental frost. |
|
Daedroth |
12 |
180 |
12-36 |
195/Shockbloom,Poisonbloom,Barrier,Regenerate/Weapons |
Daedric ruins; summoned by powerful spellcasters |
Crocodile-headed Daedric minion of the Daedra Lord Molag Bal. Powerful spellcasters. |
Scamp |
5 |
45 |
5-15 |
100/Weapons |
Weak, cowardly servant of Mehrunes Dagon. |
|
Hunger |
11 |
170 |
11-33 |
250/Disintegrate,Paralysis/Weapons |
One of the many voracious servants of the Daedra Lord Boethiah. |
|
Clannfear |
7 |
113 |
6-18 |
100/No |
Fierce, green, lizardlike bipedal Daedric summoning. |
|
Dremora |
9 |
160 |
9-27 |
100/Barrier/Weapons |
Intelligent, powerful war spirit in the service of the Daedra Lord Mehrunes Dagon. |
|
Dremora Lord |
12 |
280 |
12-36 |
200/Barrier,Fire Storm/Weapons |
Lord of Dremora, powerful both in melee combat and in spellcasting. |
|
Ogrim Titan |
15 |
220 |
25-40 |
70/Regenerate/Weapons |
Red Mountain |
Large Ogrim guarding passages to Red Mountain. |
Ogrim |
11 |
170 |
11-33 |
70/Regenerate/Weapons |
Molag Mar, Grazelands, Daedric ruins; summoned by powerful spellcasters |
Massive, powerful, dimly intelligent servant of the Daedra Lord Malacath. |
Golden Saint |
20 |
250 |
20-60 |
400/Dispel,Shock Shield/Weapons |
Magical winged females are spawn of Sheogorath; they are the most powerful of all Daedra creatures. |
|
Winged Twilight |
15 |
220 |
15-45 |
300/No |
Female-formed Daedric messengers of the Daedra Lord Azura |
|
6th House |
||||||
Corprus Stalker |
5 |
60 |
5-15 |
100/Regenerate |
6th House caves, Corprusarium |
Deranged and deformed victims of the dreaded Corprus disease. |
Lame Corprus |
8 |
90 |
8-24 |
160/Regenerate/Blight |
||
Ash Slave |
5 |
60 |
5-15 |
100/Spark,Earwig,Barrier/Blighted |
Red Mountain, 6th House caves |
Human turned into a deranged beast. |
Ash Zombie |
8 |
90 |
1-20 |
100/No |
Human transformed by dark magic of Dagoth Ur. |
|
Ash Ghoul |
15 |
220 |
15-45 |
250/Spark,Earwig,Barrier/Blighted |
A half-human, half-beast creature. |
|
Ash Vampire |
30 |
400 |
20-50 |
360/Many deadly spells/Blighted |
A very powerful creature created by the dark magic of Dagoth Ur. |
|
Dagoth |
30 |
300 |
20-50 |
360/Many deadly spells/Blighted |
Priests of the lost Sixth House which come in a large variety of looks and skills. |
|
Ascended Sleeper |
25 |
300 |
25-75 |
400/Paralysis,Fire Storm,Frost Storm,Shockball/Blighted |
Deep in 6th House caves |
Distorted half-human, half-beast abominations created through magic and usually associated with Dagoth Ur. |
Dwemer |
||||||
Centurion Spider |
3 |
38 |
1-9 |
0/No |
Dwemer ruins |
Dwemers disappeared from Tamriel long ago, but their mechanical guardians still lurk in their ancient dwellings. |
Centurion Sphere |
5 |
75 |
5-15 |
0/No |
||
Steam Centurion |
10 |
150 |
10-30 |
0/No |
||
Dwarven Spectre |
5 |
60 |
5-15 |
200/Curse/Weapons |
Ghosts of Ancient Dwemer. |
Tribunal Creatures
Name |
Level |
Hit Points |
Attack |
Soul/Magic/Special |
Habitat |
Description |
Wildlife |
||||||
Wild Durzog |
10 |
175 |
10-35 |
50/No |
Old Mournhold |
Goblins handle these dreadful creatures for their meat and sharp teeth. |
War Durzog |
15 |
450 |
20-45 |
100/No |
||
Goblins |
||||||
Goblin |
7 |
80 |
6-18 |
100/Regenerate |
Old Mournhold |
"Miserable, horrid creatures. They're vile and viscious." - Fedris Hler. |
Goblin Footsoldier |
13 |
200 |
10-30 |
120/No |
||
Goblin Handler |
20 |
250 |
20-50 |
100/Regenerate/Weapons |
||
Goblin Bruiser |
20 |
250 |
20-50 |
200/Regenerate/Weapons |
||
Goblin Officer |
25 |
300 |
20-50 |
300/Regenerate,Firebloom |
||
Dwemer |
||||||
Advanced Steam Centurion |
20 |
400 |
30-60 |
0/No |
Bamz-Amschend |
Advanced Dwemer guards of the ancient city below Mournhold. |
Centurion Archer |
10 |
300 |
10 |
0/No |
||
Undead |
||||||
Lich |
20 |
280 |
20-50 |
300/Shockball,Curse |
Old Mournhold |
Powerful Undead with extensive magic capabilities. |
Fabricants |
||||||
Hulking Fabricant |
30 |
500 |
35-80 |
165/Regenerate |
Sotha Sil |
Dangerous mechanical creations of Sotha Sil. |
Veminous Fabricant |
10 |
300 |
20-50 |
0/No |
||
Imperfect |
80 |
2000 |
60-75 |
165/Shock |
One of the most powerful foes you'll encounter during gameplay. |
Bloodmoon Creatures
Name |
Level |
Hit Points |
Attack |
Soul/Magic/Special |
Habitat |
Description |
Wildlife |
||||||
Grissly Bear |
10 |
150 |
9-18 |
100/Regenerate |
All over Solstheim |
Common wild animals. They're vicious fighters, and some are known to be diseased. |
Snow Bear |
10 |
300 |
20-50 |
100/Frostbite,Snowshield |
Hirstaang Forest |
Larger than normal bears, and have thick white fur that protects them against the frost. |
Tusked Bristleback |
15 |
300 |
9-33 |
150/No |
All over Solstheim |
The Tusked Bristleback is a type of boar native to Solstheim |
Horker |
5 |
100 |
1-12 |
80/No |
Solstheim coasts |
Strong swimmers and fierce fighters, on land and in the sea. |
Wolf |
5 |
60 |
1-15 |
50/No |
All over Solstheim |
Fast and agile, careful and clever hunters. Sometimes travel in packs. |
Snow Wolf |
10 |
200 |
10-30 |
50/Frostbite,Snowshield |
Moesring Mountains |
Larger, more elusive cousins of Solstheim's common wolves. |
Other Creatures |
||||||
Spirit Bear |
25 |
750 |
20-50 |
50/No |
Unknown |
Bear conjured by Totem of Claw and Fang. Its heart is required to complete Ristaag. |
Spriggan |
20 |
200 |
12-44 |
350/Regenerate |
Forests of Solstheim |
Tree spirits of Solstheim, dangerous fighters. Resurrect after death. |
Draugr |
20 |
300 |
7-25 |
300/Curse,Regenerate |
Burial barrows and caves |
Former Nord warriors cursed with undeath, doomed to search for human flesh. |
Fearsome Grahl |
50 |
50 |
15-30 |
50/Icy Blood |
Somewhere in Solstheim |
True nature of Grahl is unclear. But their fighting skills are quite obvious. |
Deadly Grahl |
20 |
600 |
20-50 |
300/Regenerate |
||
Lightkeeper Grahl |
1 |
700 |
40-95 |
100/Icy Blood |
||
The Udyrfrykte |
11 |
1000 |
5-50 |
250/Immunities |
Lair of Udyrfrykte |
Legendary ancient monster with a taste for human flesh. |
Karstaag |
40 |
1500 |
80-125 |
100/Icy Blood |
Ancient frost giant living in a castle in the northwest of Solstheim. |
|
Rieklings |
||||||
Riekling |
10 |
100 |
1-5 |
100/No |
Solstheim wilderness and ice caves |
Cunning little beasts, intelligent, some even capable of speech. |
Riekling Raider |
20 |
400 |
8-35 |
150/Regenerate,Reflect |
Rieklings riding a Tusked Bristleback, fierce fighters. |
|
Undead |
||||||
Bonewolf |
10 |
88 |
8-12 |
50/Regenerate |
Solstheim burial barrows and caves |
Undead Wolves brought into existence by black magic. |
Greater Skeleton Champion |
20 |
300 |
20-40 |
200/No |
Nord burial barrows |
Powerful Skeleton guarding Nordic tombs. |
Skeleton Pirate |
25 |
200 |
10-30 |
200/No |
Solstheim caves |
Powerful Skeletons guarding Pirate treasures. |
Skeleton Pirate Captain |
35 |
300 |
10-30 |
200/No |
||
Daedra |
||||||
Hircine |
100 |
50 |
1-5 |
50/No |
Daedra Lord Hircine |
|
Hircine's Aspect of Guile |
100 |
1850 |
85-120 |
100/Paralyze,Resistances |
||
Hircine's Aspect of Speed |
100 |
1850 |
80-95 |
100/Resistances |
||
Hircine's Aspect of Strength |
100 |
2000 |
100-140 |
100/Resistances |
Tribunal Gods
Name |
Level |
Hit Points |
Attack |
Soul/Magic/Special |
Habitat |
Description |
Almalexia |
100 |
3000 |
100 |
1500/Regenerate,Almalexia's Wrath,Immunities,Resistances |
Mournhold Temple |
Healing Mother, the source of compassion and sympathy, and protector of the poor and weak. |
Vivec |
100 |
3000 |
100-400 |
1000/Hand of Vivec,Wrath of Vivec,Divine Abilities |
Vivec, Palace of Vivec |
Lover of both words and deeds, and a master of weapons and poetry. |
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