The Oblivion Facts List
by ixidorsbane, last updated 10/29/05
Contents :: Yes List :: No List :: Maybe List :: Footnotes :: Misc. Notes :: Works Cited
Yes List
(Things that WILL be in the game)
1st and 3rd Person Views
1500+ NPC's
121 Plant Types
150+ Quests
16 Square Miles (Not including dungeons or the realms of Oblivion)
200+ Dungeons
200+ Hours of Gameplay (Main Quest is 20-25 hours long)
21 Skills
40+ Creature Types (Many broken down into sub-types)
400+ Books
5 Counts Fighting for Power
5 Different Breeds of Ride-able Horses for Purchase (Will be kept in stable while in towns or not using)
6 Factions/Guilds (The Arena, Blades, Dark Brotherhood, Fighters' Guild, Mages' Guild, Thieves' Guild)
7 'Big' Battles (Entailing more than the average 6-8 NPC's fighting on screen at once)
9 Major Cities
9000+ Objects (All of which are movable, and react accordingly with the environment)
Ability to Purchase Homes (One in every major city)
Birthsigns (Same 13 from Morrowind but apparently with more detailed and specific effects)
Borders
Cast-on-Strike Enchantments
Compass (Will only show places relevant to current selected quest, can also mark a place on the map and have it point to that as well)
Daedric Quests (Shrines scattered across the world where you can pick up quests)
Decoration (For your homes but unknown what kinds)
Dynamic Soft Shadows (For all objects and NPC's/creatures)
Dynamic Weather and Time
Elven Power Crystals (Wield great power that you can use, but unknown what powers they are)
Essential NPC Indicator (Subtle icon appears when looking at an essential NPC)
Expanded Character Creation Process
Events/Festivals (Official mod downloadable for PC and X-Box 360)
Evidence chest (When you're arrested all of your belongings end up here)
Fast Travel Map
Full Character Voice Acting (50+ Hours, Announced: Sean Bean, Linda Carter, Terence Stamp, Patrick Stewart)
Greater Powers for Each Race (Imperials: Star of the West, Voice of the Emperor)
Hoods/Hooded Robes
Horse Armor (Official mod downloadable for PC and X-Box 360)
Improved Combat
Increased Graphics Options (More optimization for lower end systems)
Infamy Rating (Crime level that goes up but not down, helps calculate NPC disposition)
Interactive Jail (Serve your time or find a means to escape)
Light, Shadow and Sound Based Sneaking
Lockpicking Mini-game
Magical Staves (Fire spells from staff (oversized wand?))
Magicka Regeneration (Based on Willpower)
Necromancy (Ability to reanimate defeated enemies or NPC's and have them as followers but unknown for how long)
New and Improved Dialogue System (Listen in on conversations for new topics)
New Persuasion Interface
Oblivion Realms Locked after Main Quest
Physics-based Sound (A sword sounds different when hitting stone then it does when hitting wood)
Potion Application to Weapons
Quiver (Container for arrows you wear on your back and arrows visibly disappear)
Races from MW (Altmer (High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf), Imperial, Khajiit, Nord, Orc, and Redguard)
Radiant AI
Realistic Physics (Havok Engine 3.01 implemented, meaning objects have mass, weight, and react to one another accordingly)
Red Hand (A hand will turn red if an item you're looking at belongs to someone)
Respawning of some NPC's (Guards and Bandits)
Sitting/Lying Down
SpeedTreeRT Technology (Realistic trees and vegetation that will animate in real time to the weather)
Stats Menu (Tracks kills, stolen items, necks bitten as a vampire, etc.)
TES Construction Set (PC Only)
Traps (Physics based booby-traps)
Traveling NPC's
Vampires
Visibly Sheathed Weapons (Swords at belt, bows and long-swords on back)
Yielding
No List
(Things that will NOT be in the game)
Aging (In-game aging of the player character or NPC's)
Banks
Beheading/Dismemberment (Hacking apart limbs of NPC's)
Capes/Cloaks
Cast-On-Use Enchantments (Except for staves)
Children
Cliff Racers (Quite pleasing)
Climbing
Combat Staves
Crafting (Forging Weapons/Armor)
Crossbows
Dual Wielding
Experience Point Leveling System (This is a good thing)
Forced Reloads
Imperial Legion or Nine Divines (Ability to join)
Jobs (Non-quest employment through an NPC)
Locational Damage
Locking of Doors (With a key)
Making Traps (Without the CS)
Modeled Breads/Facial Hair
Mounted Combat
Multiplayer
New Playable Races (Just the same 10 from Morrowind)
Nudity
Sleeping Anywhere (Sleeping will be restricted to taverns, inns and camp sights)
Spears
Thieving of Your Possessions (NPC's stealing from you)
Throwing Weapons (shurikens, darts, throwing knives)
Terrain Destruction or Deformation
Were-creatures (Bears, wolves, etc.)
Maybe List
(Things that are unknown)
An Appearance of MW NPC's (Such as Caius Cosades, Fargoth or Jiub)
Breaking Down Doors (Using your sword to open a door)
Chains, Flails and Whips
Clocks (In-game item clocks that indicate what time it is in the game world)
Dragons (LOL, I don't 'think' so, but it has been hinted at)
Levitation
Mark and Recall (Unsure whether it's been replaced by the Fast Travel system)
Mercenaries (NPC's you can hire for assistance in combat)
Naming of Pets
Realistic clothing movement
Sinking in Water (Of objects and/or yourself when overweight)
Footnotes
(Some side information about the various items listed)
1500+ NPC's: There has been some debate over whether this includes the respawning guards/bandits/etc. Until I find something more specific, while the number is confirmed NPC's, the number that are unique is not and will just have to be something that is up in the air.
200+ Dungeons: The dungeons are all hand crafted and will be darker this time around, with more diverse and ambient lighting.
21 Skills: You will be able to choose 7 major skills (these will start at 15 and are the only ones that effect your leveling) and then the rest will be minor skills (will start at 5 and not effect your leveling). Also, the two attributes chosen to be your main ones will be raised 15 levels each. Each skill will have ranks (novice, apprentice, journeyman, expert, and master) depending on how high your level in it is, and for each new rank in that skill you will receive perks that are used automatically when needed. Here is the list of the skills over the 7 attributes (Luck plays a little into all skills) and the known skill perks. At the moment, we do not know how they are split up by specialization:
▪ Strength
▫Blade (Master: Random paralyzing "neck-strike")
▫Blunt (Master: Random paralyzing "neck-strike")
▫Hand to Hand ("High-end" Levels: Probable counter-attack and disarming of enemies (when blocking), Master: Random paralyzing "neck-strike")
▪ Endurance
▫Armorer (Master: Repair items to over 100%)
▫Block ("High-end" Levels: Probable counter-attack and disarming of enemies)
▫Heavy Armor (Progressive: Smaller penalty on using magic)
▪ Agility
▫Marksman (Progressive: Zoom-in feature, Expert: Knock down opponent)
▫Security
▫Sneak
▪ Speed
▫Acrobatics ("High-end" Levels: Dodge)
▫Athletics
▫Light Armor (Progressive: Smaller penalty on using magic)
▪ Intelligence
▫Alchemy (Progressive: Able to drink more potions and have more current effects)
▫Conjuration
▫Mysticism
▪ Willpower
▫Alteration
▫Destruction
▫Restoration
▪ Personality
▫Illusion
▫Mercantile (Master: Invest in stores to increase merchants maximum amount of money)
▫Speechcraft
Additional Note: It has been said that each weapon will have its own sneak attack, and that when used will ignore an opponent's armor rating to inflict more damage.
9 Major Cities: Ok, here is a list of the 9 major cities in the Providence of Cyrodiil (please note that Kvatch is not counted as one of the 9 major ones). Special thanks to Astarsis for the list (check here for a much more detailed list with pictures of the towns):
▪ Anvil - West (Italian type port city, stone buildings with red tiles rooftop)
▪ Bravil - (Suspected South) (Small rundown buildings)
▪ Bruma - (Suspected Northern Skall Village) (Skaal type city)
▪ Chorrol – North West (26 houses, walled city, fort, church with green windows, classic imperial style)
▪ Cheydinhal - East (Wooden buildings, paradise pond and natural surroundings)
▪ Imperial City - Central Island (Capital, 2.5x Vivec, main hub 4x Chorrol, ~100 NPC's, smaller hub and port around, roman stone builder with green rusted cooper domes)
▪ Leyawiin - Southern Jungles (rural/wooden style with brown wooden buildings, long with high farm-style roofs)
▪ Kvatch - Southwest (Seems classic imperial style but in ruins) (Doesn't count as one of the 9 major cities)
▪ Skingrad - West (Tall stone buildings)
▪ Sutch - Southwest (Classic imperial style)
Additional Note: You must use the city gates to enter and exit cities now. You will be unable to levitate/jump over the walls (But you will be able to see landscape if it's high enough to be seen over the walls). I'm guessing that there will be invisible borders at the walls, preventing you from going over.
The Arena (Guild): You'll be able to bet on fights as well as work your way through the ranks.
The Blades (Guild): You'll most likely do quests for them during the Main Quest (and perhaps various side quests), but will be unable to join.
Borders: Borders are invisible walls that prevent you from going beyond the edges of Cyrodiil. These borders will be comprised of natural boundaries (i.e. rivers, mountains, etc.) and other times will just be unnoticeable invisible barriers blocking your path with a message telling you to 'go back'. Additional Note: You'll still be able to see 'beyond' the borders so you don't feel awkward about them.
The Counts (5 Houses): You'll be able to do quests for the five Counts that are fighting for power in Cyrodiil, but will be unable to join any one of them.
Dark Brotherhood (guild): To gain admittance, you will need to kill someone innocent. Only then will someone confront you about joining the guild.
Expanded Character Creation Process: The new character selection has gotten a complete overhaul from the one in Morrowind. You will now use sliders to pick custom age, face, brow, cheeks, chin, eyes, forehead, jaw, mouth, nose, skin tone, beard, eyes, eyebrows, lips, and nose. There will be no ability to change body type (as this could result in clipping issues). Additional Note: There will be no modeled beards/facial hair. There will only be beard/facial hair shaders, so you will look like you have a heavy 5 o'clock shadow. Also, there is a RGB slider for hair color, so hair color can be as wild as you want.
Forced Reloads (No List): Ok, they changed it again, and to our liking, I'm sure. They have taken out the forced reload and inserted in its place a new condition. If you happen to attack and kill an essential NPC, they don't die, but instead go unconscious for a time. Eventually they will get back up, and go about their daily business (most probably with a lowered disposition towards you for killing them). Additional Note: Fortunately, it has been said that when an essential NPC has served their purpose, the flag on them will be turned off and you can kill to your hearts content. Also see the Yielding footnote.
Improved Combat: With the new combat system implemented you'll be able to manually block, attack quickly using different combos, or use one of the five 'special' or 'super' attacks (per skill) all of which have their own benefits when fighting. Holding up you shield will slow you down (unable to run), and you also have to be facing your opponent to block an attack. The block skill will govern all effectiveness of blocking, whether it is done with a weapon, shield or your hands. Blocking with a weapon or shield absorbs damage from the attack (preventing some of it from getting to you), but they will also take damage. Blocking with you hands will not absorb weapon damage, only hand to hand damage. Additional Note: Also this time a hit is a 'hit'. There is no 'to-hit roll' for hitting or missing, it only does 'rolls' on your stats and skills to determine what damage is done to the enemy. Also see the Yielding footnote.
Interactive Jail (Escaping): Picking the lock, stealing the key from the guard when he walks by, starting a fight with the other prisoner so the guard investigates, bribe the guard (possibly), wait until another prisoner is to be released and then run out of the cell, etc.
Lockpicking Mini-game: You are taken to a different screen when attempting to pick a lock. You will now have to use a lockpick to tap tumblers into the "unlock" position. The harder the lock, the more tumblers there are and they are difficult it is to lock the tumblers in place. Additional Note: You can tell the game to solve the lock itself without having you do it manually, and the game does a dice roll against the lock using your security skill. The higher your skill, the better chance it opening without breaking your pick.
New Persuasion Interface: The new interface is almost a mini-game in itself, but not really on if you think about it (just a new way of looking at it). The new interface has an option for Boast, Admire, Joke, and Bully and you will have to watch the subtle cues on the NPC's face to see which one will work the best (ok, maybe a little like a mini-game). There is also a button for Demand as well as one for Bribe.
Potion Application to Weapons: You when you make a potion, you can use it on a weapon of your choice to add that effect to the weapon, and will be transferred to the next person you hit with the effected weapon. A small green droplet icon appears on the screen indicating a potion has been applied to the weapon.
Radiant AI: NPC's will have 24/7 schedules, such as closing their shop at night, or locking their door when they go to bed. They also have full facial expressions and will react accordingly to what race they are talking to (High Elves would have a lower disposition to a Wood Elf, than say another High Elf). Additional Note: It has been said that NPC's will have many more parameters that go into decisions that they choose. Just a couple of them are confidence and responsibility.
Realistic clothing movement (Maybe List): Clothing is still unsure, but there will be no "bouncy breasts" or movable hair on characters. There will be tails though, and they will be "havok'd". Go here (unfortunately, this thread has been closed, and a new one has not been opened yet, I think the issue is about dead) for the thread that is discussing this issue.
TES Construction Set: The CS has been improved to be simpler for the developers and modders. Dialogue, landscaping, quests, scripting and more have all been made easier to use. Modders will still need a separate program to create objects, and another for skinning (just like for Morrowind). Here is a quick rundown of some improvements to the scripting:
▫ Ability to call functions on any reference anywhere
▫ If statements can use the full range of logical operators: &&, 7C7C, >, !=, etc., as well as nested parents
▫ Integration of script functions with "conditions" in the editor -- basically, any function that returns a value will be available to conditionalize dialogue, etc.
▫ Variables can be used as parameters for most function calls
Unfortunately arrays, lists, pointer and string variables are unlikely to be added.
Thieves' Guild: To gain admittance, you will need to be thrown in jail for a non-violent crime, or go through the conventional means of talking to NPC's.
Vampires: If you should become a vampire you'll still be able to continue the main quest, possibly everything, except that you'll be required to stay out of the sun and get your daily helping of blood.
Yielding: To balance the improved combat and help solve the essential NPC issue, the yield system has been implemented. So if in a fight with any NPC, there is a chance they might yield (based on their disposition, will to fight, etc.). You also have the chance to yield yourself (just by clicking on the NPC during combat) and they can either accept it or continue to fight (based on the same stats above). Additional Note: Creatures will never accept if you try to yield to them. Also see the Forced Reloads and Improved Combat footnotes.
Misc. Notes
(Various items that don't fit into the lists above)
Known Armors Types: Thanks again to Astarsis, go here for a more detailed list
▪ Quick notes
▫ 700 pieces of armor in game (~70 full sets and 100 uniques)
1 set = Helm + 2x Pauldrons + Breastplate + 2x Gauntlets + Greaves + Boots + Shield + Curiass (9 pieces) (Matching horse armor not taken into account)
▫ The above is only an estimate, the note below from MSFD shows that thing in Oblivion could work differently. Also some of the russian screenshots showed independent armor for feet, knees and thights (right and left) which is a pretty big change.
▫ Armour slots
@MrSmileyFaceDude: One new feature of Oblivion is that armor can comprise one or more "slots". So you can have a "suit of armor" that you equip all at once, or separate helmet, greaves, cuirass, etc. that you equip individually -- or any combination. It all depends on how the art is set up.
▫ 2 Armor Types (Heavy and Light), but each cover 6 subtypes, for 18 subtypes total
▪ Confirmed Armors
▫ Daedric
▫ Ebony
▫ Dwemer
▫ Mythic Dawn
▫ Elven type I
▫ Elven type II
▫ Arena armors
▫ Steel armor
▫ Steel armor
▫ Blade (legionnaire) armor (on guard, foreground)
▪ Uncertain Armors
▫ Imperial legion? Heavy Leather/Iron?
▫ unidentified (on player, background) (could be some sort of leather armor)
▫ Leather armor
▫ Leather armor? (on Khajiit)
▪ Guards armors (city associations not confirmed)
▫ Cleydinhal guard
▫ Choroll guard
▫ Sutch guard
▫ Anvil guard
▫ Leyawiin guard wear white surcoat
▫ Skingrad Guard wear red surcoat
▪ From artwork
▫ Mithril
▪ Other armors known to be in
▫ Glass
▫ Orkish
▫ Some cool feminine steel armor
Known Creatures: Thanks to Human_84 and Orix
▪ Animals
▫ Chicken (Talked about in article)
▫ Cows (Talked about in article)
▫ Birds
▫ Butterflies (20 min video)
▫ Deer (more pic's: 1, 2, 3, 4)
▫ Dogs (20min video)
▫ Fish
▫ Giant Rats (Gameplay footage)
▫ Horses
▫ Sheep
▫ Slaughter Fish (seen in concept art)
▪ Daedra
▫ Clannfear (more pic's: 1)
▫ Deadroth (more pic's: 1)
▫ Dremora (more pic's: 1)
▫ Spider Daedra (seen in OXM screenshot, maybe a Land Dreugh?)
▪ Monsters
▫ Goblins (more pic's: 1)
▫ Kobolds (Brownish and smaller than Goblins)
▫ Minotaur
▫ Ogre (more pic's: 1)
▫ Sprigan (Seen in OXM)
▫ Trolls (more pic's: 1)
▫ Unicorn (Talked about in article)
▪ Undead
▫ Ghosts
▫ Ghouls (Seen in raw footage)
▫ Lich
▫ Skeletons (Fall apart when killed, more pic's: 1)
▫ Zombies
X-Box 360 Controls: Based on the TeamXbox preview, commentary from players at X05, and other various other sources (thanks to Daemon782):
▫ Right Trigger – Attack
▫ Left Trigger – Block
▫ Right Bumper – Cast Spell
▫ Left Bumper – Grab Objects
▫ A – Pick Up, Use, Activate
▫ X – Draw/Sheath Weapon
▫ Y - Jump
▫ B - Menu Mode
▫ Right Analog - Look
▫ Right Analog (Pressed) – Switch 1st/3rd Person
▫ Left Analog – Move
▫ Left Analog (Pressed) – Stealth Mode
▫ D-Pad – Hot Keys for various weapons, potions, spells
Works Cited
(A list of sites that contain developer quotes, interviews, etc. that confirm many of these items listed)
Developer Quotes, Fan Interviews, Team Diaries
Destination Morrowind's Oblivion FAQ, Developer Quotes, Encyclopaedia Oblivionicus II, Fan Interview #1, Fan Interview #2, 'Nachokoolaids First Hand Review, Official Oblivion FAQ, Team Diaries, TESSource FAQ, Waiting4Oblivion's FAQ
Interviews, Reviews (By site)
ActionTrip, Armchair Empire, BonusStage, Boomtown, CBS News, CVG, Console Gold (1, 2), Daily Game, Elite Bastards, Evil Avatar, FileFront, GameBanshee, Game Chronicles, Gamecloud, Gameplay Monthly, GamersInfo, Games.net, GamesFirst, GameSpot, GameSpy, Gamesradar, Gaming Target, Gamesplanet, Gamezone, HC.Gamer, IGN, MyGamer, Next Generation, Next-Level Gaming, Oblivion Source, PSIllustrated, RPGCodex, RPGDot, RPGFan, RPGamer, RPG Vault, Shacknews, TeamXbox, TeleFragged, TGSN, TVG, UGO, Waiting4Oblivion, WarCry Network, Worthplaying, Xbox.com, Xbox Evolved
Videos, Demos (Special thanks to SirOnTheEdge)
▪ Official E3 Demo (180 Mb, broken into 6 chapters)
▫ E3 Demo - Chapter 1 (45.4 MB - Windows Media File WMV)
▫ E3 Demo - Chapter 2 (26.8 MB - Windows Media File WMV)
▫ E3 Demo - Chapter 3 (23.1 MB - Windows Media File WMV)
▫ E3 Demo - Chapter 4 (23.3 MB - Windows Media File WMV)
▫ E3 Demo - Chapter 5 (54.6 MB - Windows Media File WMV)
▫ E3 Demo - Chapter 6 (27.6 MB - Windows Media File WMV)
▪ Official Trailer
▫ (15.3MB - Low-res Windows Media Movie)
▫ (77.4MB - Hi-res QuickTime Movie)
▫ (84.3MB - High Definition DivX AVI Movie)
▪ Unofficial
▫ Short Interview + Prison Area
▫ Long Interview + Clips of Trailer
▫ Dungeon Video (Download (Right click, select "Save Target As") -> IE Only) (This is the newest video)
▫ E3 Interview
▫ Character Creation 1 (Right click, select "Save Target As")
▫ Character Creation 2 (Right click, select "Save Target As")
▫ Character Creation 3 (Right click, select "Save Target As")
▫ 26min Audio + Picture Chat (X05) (This is the newest video) (Right click, select "Save Target As")
Published on Cyrodiil Chronicles with permission of the author. Original threads containing this list as well as related discussions can be found on The Elder Scrolls official forums. First list posted by Sothis, updated list and most up to date list posted by ixidorsbane.
Updates for this list will be reported here, in the most recent List thread on TES official forums and in the special thread of Cyrodiil Chronicles forums.
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